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About Faunasphere

At Faunasphere, we believe that it's all about the players.

As game industry veterans, we saw powerful social engagement happening in MMOs, and wanted to bring those experiences to casual gamers. We envisioned a game that we could play, that our moms could play too. Faunasphere gave us the opportunity to create that game with the help of players — listening to and incorporating their feedback.

Casual games are accessible games. Faunasphere is designed to be easy to learn and rewarding, whether you invest 5 minutes or 5 hours. No complicated software, equipment, or training is required. Point a web browser at the game, grab your mouse, and jump right in.

We are proud to present Faunasphere. Whether you're an experienced gamer or a first-timer to MMOs, we hope you'll enjoy playing as much as we do.

We couldn't have created it without you!

Faunasphere Developed By:

  1. Toby Ragaini Lead Designer & Producer
  2. Matthew Gallant Game Designer
  1. Jeremy Friesen Lead Engineer
  2. Ryan O'Rourke Engineer
  3. James Kirk Engineer
  4. Amar Chitimalli Engineer
  1. Alan Diekfuss Art Director
  2. Sing (Seung Hyun) Ji Environment Artist
  3. Arree Chung Environment Artist
  4. Soonghyun Kim Animator
  5. Jin Shin Graphic Artist
  1. David Yingling Quality Assurance
  2. Matthew Stockbridge Quality Assurance
  1. Cam Nguyen Associate Producer

Music & Sound Design by Somatone Interactive Audio

Additional Sound Design by David Yingling

Special thanks to
Jeremy Lewis, Paul Thelen,
the Big Fish Research Team,
Jennifer "Solice" Paige,

and our wonderful beta test community.

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